I absolutely despise the ghosts in this level, but at least they aren't as bad as the gravity switches. It's bad enough that its main gimmick is hourglasses in a speed stage, but what's even worse are the ghosts. What's even worse is the surprise enemy placement. There is quicksand everywhere, and if you fall in, you die. However, the design is still pretty bad, so it gets penalized. It's basically Route 280, but there are more guardrails. The surprise enemy placement doesn't help either. The main gimmick of this stage is the dynamite packs, which while allowing you to gain points, also hinders your progress. It doesn't help that there are holes in some sections of the stage.Įasily the worst Tails stage. It might just be me, but the driving controls are slippery, and the design of the stage is awful. The last room is also really annoying to navigate. Like Mad Space, it has gravity mechanics, but they are in the form of gravity switches. I consider this to be not only Sonic's worst stage, but also the worst Hero Story stage. The Emerald Radar has been nerfed, the stage is huge and has gravity gimmicks, and the hints are either in reverse or flat out lies. I will admit that getting to play as the bad guys is a nice change of pace, but that’s about the only change of pace to be found in Sonic Adventure 2‘s narrative structure.We can pretty much all agree that Mad Space is the worst stage in the entire game. Tails is, once again, operating advanced machinery in Sonic’s shadow. Knuckles is, yet again, trying to find the pieces of the eighth and largest Master Emerald. It’s just dressed up with different parts.Īnd, yet again, Sonic is racing against Eggman to collect the emeralds before Eggman does. True, this time it’s a giant space gun instead of a giant watery croctopus monster, but it’s the same damn storyline. Eggman is on a quest to take over the world using an ancient entity that requires the seven chaos emeralds. The core story itself has some interesting concepts, but you might have noticed from my tagline up top that the narrative differs from Sonic Adventure’s very little. The dialogue is still laughably bad but I’m confident that the voice actors delivered as best a performance as they could under the circumstances. Eggman’s, who for the first time in the series is a playable character. Finally, Tails’ levels see him blowing shit up all over the place in a robot walker, as do Dr. Knuckles gets his open-worldy levels back, along with Rouge, a treasure-hunting bat who signs on with Eggman. Sonic and Shadow’s levels are the same linear racetracks and 3D platforming we saw in the last game, with even more nauseating camera angles. Sonic Adventure 2 divides its six characters into three mission archetypes. I’ll admit that it’s a smoother way to compile the characters’ stories, but the hub worlds were part of what made Sonic Adventure so fun, and I was sad to see them go. Additionally, the characters’ story arcs are compiled into two competing stories, Hero and Dark, that show off the two factions’ sides of the same narrative. The game does away with the open-world hubs in favor of linear sets of missions. Sonic Adventure 2 makes a few changes to its predecessor’s formula. In return for his freedom, Shadow agrees to help Dr. Eggman, expecting to find a weapon, ends up freeing a black hedgehog named Shadow from cryogenic suspension. ![]() Eggman, Sonic’s portly and poorly named adversary, breaking into a remote military base. Taking place sometime after Sonic Adventure, the game starts off with Dr. A multiplayer expansion called Sonic Adventure 2: Battle was released shortly thereafter, as a swan song for the DreamCast. The game was originally released in 2001 for the DreamCast console, and only ported to PC in the last few years. Like the original Sonic Adventure, Sonic Adventure 2 bucks the series’ 2D origins in favor of 3D levels. Sonic Adventure 2 is a quality game, but it’s also the last quality game that the series put out. ![]() Additionally, both games represent a fulcrum between the original games and the 3D installments to follow. Though core fans of the series will probably scoff at my decision to skip the original 2D Sonic games, the Sonic Adventure games were the first ones I ever played. Our two-part examination of the Sonic the Hedgehog series continues with Sonic Adventure 2. Save the world from the machinations of a mad scientist and his pet space gun.
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