The installation process is remarkably simple, so once you've downloaded the mods you should be able to get them up and running immediately. All you'll need ahead of time is an unzipping program, such as WinRAR or 7Zip. We also categorized the list by specific topics (such as AI traffic packs and truck types), so if you're leaning towards a particular area, it'll be easier to locate the file.įor detailed info on how to install the mods, check out these instructions. That's why we hand-picked the very best and included them in the list below. So many, in fact, that it can be a little dizzying trying to sort through each and every one. Euro Truck Simulator 2, in addition to all of its out-of-the-box goodness, also has a huge amount of fantastic mods. There's just something incredibly fun about driving a gigantic, metallic behemoth that you've tweaked with your own hands across breathtaking sceneries and delivering a payload successfully (and on time).īut it doesn't stop there. And even if you've never climbed behind a simulated wheel before, it's likely you'll find something to enjoy thanks to the game's level of customization, and its open-ended environment. It's maintained a large, active community since its inception, and gamers from all over have lauded its in-game economy, career paths, and authentic European roadways. That file is not used by game itself and does not have to be included in mod.Euro Truck Simulator 2 is a deep and rewarding game, and it was met with favorable reviews when it released back in 2012. When saving the map, the editor now creates separate file t to store selection sets. If your mod is overriding one from the affected models, you will need to move the models to the new path. Otherwise you will need to update the definition file with the new paths or replace the referenced objects with something else. Also some unfinished *_fr files were removed.Īs long your map mod is not overriding our /def/world/*.sii files nor depending on those unfinished files, it should be fine. As part of the cleanup content of asset_shared was moved to model2/prefab2 folders. We cleaned folder structure of models and some files from DLC Scandinavia were moved to the base. Use the attached files (see How to convert map) to convert the map from the old profiles into the new ones. Remove dummy road look definitions, if anyĪs most of the information previously set by the vegetation profile was moved into the map items, we cleaned up the vegetation templates.Locate items using those dummy definitions and change them to other suitable looks.Otherwise the editor will crash during save or some other operations. If the log contains references to missing road looks.Store this replacement script Documents\Euro Truck Simulator 2\replace.sii.Temporarily store this file into /def/world/ to make old definitions of vegetation profiles accessible.Running the game with -error_overlay command line parameter will show overlay with number of error and warning messages printed to the log once at least one such message is printed. Note that there is still lot of things which might be wrong which are not checked in this mode. By examining the game log you can determine what the game was trying to do when error appeared.
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